One distinct advantage that RE has over Star Wars is that remakes can happen and play with things and be kind of their own thing. Now we're in the sequel trilogy, wherein a new generation tries to kind of tap back into the originals but the puzzles aren't quite there and the characters are personality black holes and we're getting into DiCaprio-pointing reference territory with boulder-punching jokes but there are some good moments sprinkled throughout. Now everyone is an invincible judo expert who are all connected with each other in ways they didn't need to be and we've decided to double down on answers to questions that didn't need asking. Then came the 4-6 trilogy, which transitioned from "normal people in a horror movie" to "superheroes in a horror anime". The cheese came from the bad acting and weird translation but they weren't really trying to wink at anything. Cops stuck in a haunted house scrounging to survive. The more I think about it, the more RE's trajectory kind of resembles Star Wars for me. God knows regular old RE4 isn't going anywhere. I'm really hoping for a more horror-focused RE4 in the remake. I think they should try to capture an element of terror in the remake, one that would be effective against modern audiences. You never had to deal with AI like that before and it could be overwhelming. Time has subdued RE4's terror due to action games adapting its innovations, but when the game was new it was genuinely a new take on horror. Still, I wouldn't be surprised if they did amp up the horror in REmake 4, even if they don't do the whole psychological angle. Between RE 3.5 and House Beneviento it's clear talent inside Capcom wants to make a psychological horror game, but can never get the green light. Admittedly even I think that version looks cool and I want it as its own game from Capcom someday, just not over a normal RE game. I don't necessarily want that myself, as I love action RE and feel like the psychological horror of RE 3.5 doesn't belong in RE (which is why I hated House Beneviento in Village and consider it that games weakest point, instead of the strongest like others) but I'm probably the minority there and there has always been interest in that version of 4 ever since we were shown the Hookman demo. It seems like if they're after making a reimagining that stands on its own, that'd be the way they'd go. RE4 had extensive development that had a horror focused title for a good chunk of its development, and Capcom took elements from earlier versions of RE2 and put them in the REmake. Here's some new screenshots of that in action - with our impressions to come over the next few days.I wouldn't even be surprised if they made REmake 4 more horror.
![resident evil 3.5 concept art resident evil 3.5 concept art](https://64.media.tumblr.com/763495ecb69fa7b6f1fa509f58451ebc/028af272b6fd598f-17/s500x750/3a8999cca5252da259a624c21b043861465635fb.gif)
Now you can compare them side-by-side with the final result in the screenshots and video above! New Resident Evil Resistance ScreenshotsĪs well as getting to see and play a bunch of Resident Evil 2 Remake, we also got to play a little more of Resident Evil Resistance, the unique new four-versus-one multiplayer mode that's included as part of the RE3 Remake package. This is pretty self explanatory, of course - this concept art shows some of the key visuals that the Capcom development team was working towards to create the reimagined characters and world of RE3 Remake. For now, enjoy some shots of the earliest city streets you'll wind your way through, some glimpses of the sewers where horrible monsters live and, of course, Nemesis bearing down on poor old Jill with a flamethrower. These new screenshots provided by Capcom give a glimpse at some of the world of Resident Evil 3 Remake - though all these shots of the ruined, burning Raccoon City take place in the same early section of the game we played, there should be a lot more to discover in the final version.